Все просто, как два пальца, даже еще проще чем я думал.
1.В resource_bind.xml на все компоненты, абсолютно на все ставим true.
<bind res="sulfur" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="gunpowder" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="trunk" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="trigger_mechanism" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="pistol" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="rifle" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="heavy_rifle" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="ammo" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="ammo_steel" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/> <bind res="ammo_fire" usual_desert="true" usual_medium="true" usual_cold="true" underground="true"/>
2. Из подземного дерева технологий underground_techtree.csv в default_techtree.csv полностью переносим все ветки огнестрельного оружия, а не только отдельные части и вставляем на те же самые места, где они и были. У последней технологии, я только поменял зависимость, а то после изучения всего мифрила выше на уровень не перешло. Update: Понял почему не перешло нужна еще Трансформация веществ.
basic_timber_works,ladder,timbered_bridge,hatch_wooden;basic_iron_works,pot,padlock,nail;<basic_illuminating,torch,torch_mucus,mlight;basic_tools_making,club,pick_stone,axe_stone; basic_armouring,helm_wood,wood_armor,rope,backpack_01,wood_shield;basic_constructing,roof_leaves,wooden_block,door_wooden,chest_wooden;basic_cooking,kitchen_wood,greed_salad,meat_cooked,scrambled_eggs;<basic_householding,bed_leaves,table_wooden,chair; basic_weaponry,wooden_staff,bow_wooden,bow_arrow_fire,club_iron,mhorn,archer_glove;<advanced_iron_works,smithy,pick_iron,chopper_iron,warehouse_biome_upgrade,smith_apron,climbing_cats>;basic_processing,glass,clay,empty_bottle,oil_berries,ice;advanced_timber_works,workbench,plank,bucket,saw; basic_fortifications,fence_wooden,trap_wood,cell_wood,wooden_spikes,ice_spikes,beware>;advanced_constructing,roof_tile,staging,wooden_bridge,basilisk_pet_house,cat_pet_house,imp_house,round_window,animal_trap;advanced_illuminating,lamp,miner_lamp,lamponthefloor3,miners_lamp>;advanced_householding,bed,big_chair,bookshelf,clay_vase,table_ice; fishing,fishing_tackle,fish_soup,fried_fish,bucket_of_worms,float;basic_decorating,bones_shield,decorative_skin,mirror_ring,wall_stucco,wall_wood_set,ice_wall;<advanced_processing,bricks_block,paint,fabric,paper,steel>;expert_householding,bed_02,table_expensive,locker,chair_leather,plant; farming,seed,millstone,flour,farm_fence,mforest,scissors,sieve;basic_stone_works,workshop,stone_wall,bas_relief,collumn,stone_bridge,collumn_stone>;expert_constructing,wood_tower,window,ladders_kit,backpack_02,chest_metal,bush_flower,tower_spike;advanced_armouring,shirt_skin,helm_leather,leather_boots,helm_hitin,hitin_armor,boots_hitin,pick_steel,axe_steel; advanced_cooking,stone_furnace,bun,bread,serving_spoon,apple_pie;advanced_stone_works,statue3,gunnar_ironfist,fountain,wall_stone_set,gargoyle2,gargoyle;<advanced_decorating,glass_vase,decorative_shield,plant_pot,barrel,ice_statue,door_room;guns,trunk,trigger_mechanism,gunpowder,pistol;<advanced_weaponry,sword_iron,bow_long,grinding_stone,mfireball,parachute; basic_alchemy,magic_cauldron,healt_elexir,mana_elexir,mimp,soul_keep,revival_elexir,forget_elexir;advanced_fortifications,trap_iron,loophole_stone,flag,fence_iron,cell_iron;weaving,thread,carpet,flag1,chair_tissue,locker3>;expert_armouring,steel_chain_armor,helm_steel,iron_boots,iron_shield,helm_diver; expert_cooking,big_furnace,tea,beer,wine_barrel_dlc,soup;<master_constructing,door_iron,fence_brick,window3,brick_wall,wall_elite_set,hatch_iron>;master_householding,bed_chic,table_normal_01,case_glass,sofa,totem>;silver_works,silver_ingot,helm_silver,silver_armor,silver_boots; advanced_alchemy,fireball_elexir,mexplosion,mrain,mcollect,alchemist_bag;railroad_constructing,wheel_for_trolley,trolley,rail,trolley_switch,coal,coal2;master_decorating,picture_02,bird,clock1,clock2,picture3;expert_weaponry,sword_silver,bow_arrow_silver,mstaff,rifle,ammo_steel,pick_silver,silver_axe; master_alchemy,icearrow_elexir,transform_elexir,mcompas!;<engineering,door_steel,elevator,tesla_tower,warehouse,catapult_tower;luxury_decorating,stained_window_1,chandelier_small,aquarium,outdoor_lamp,mirror!;<gold_works,gold_ingot,godeus_sword_th,gold_armor,helm_gold,gold_boots,gold_shield!; master_weaponry,sword_mithril,club_mithril,mstaff_mithril,bow_heavy!;<miphryl_works,mithril_ingot,mithril_axe,pick_mithril>!;master_armouring,mithril_armor,helm_mithril,mithril_boots>!;guns_expert,heavy_rifle,ammo_fire!;
3.Далее нужно добавить серу в мир. Я добавил ее в дроп с зомби.
<creature name="zombie"> <params> <ai value="zombie"/> <height value="47"/> <width value="30"/> <healt value="5"/> <scale value="1"/> <walk_speed value="30"/> <climbs_speed value="20"/> <radius value="3"/> <fall_height value="10"/> <healt_restore value="0.166%"/> <tour_distance value="3-4"/> <fear_radius value="8"/> <attack value="0.3"/> <resources value="brains-1,bone-1-25,sulfur-2"/>
И вот оно все готово.